The Dragon Magazine #13 VG TSR D&D, by Tim Kask, et al
Mechwarrior, Third Edition: The Battletech Roleplaying Game, by Fasa
Laws of the Resurrection: Rules For Playing Mummies, by White Wolf
Harvest of Darkness (Dungeons & Dragons: Kingdoms of Kalamar Adventure), by
Ecce and Old Earth (Cadwal Chronicles, Book 2), by Vance, Jack
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Federation Ship Recognition Manual (Star Trek RPG), by Brown, Forest G.
Strength and Honor: The Mighty Hobgoblins of Tellene (Dungeons & Dragons: Kingdoms of Kalamar Sourcebook), by Morgan, Don, Kolman, Noah
High Colonies: Science Fiction Role Playing, by Edwin King,Eric Hotz
The Last Submarine (Twilight: 2000), by Jeff Billings
Elder Dice Astral Edler Sign 9 Purple Dice w/Case, by
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Classic Play: Book of Strongholds & Dynasties, by Bott, Adrian
GURPS Vikings 2ed, by Davis, Graeme
Gurps Space Atlas: A Compendium of World for Interstellar Roleplaying, by Steve; and Barton, William A. Jackson
The D6 System: The Customizable Roleplaying Game, by George Strayton
Survivors' Guide to the United Kingdom (Twilight: 2000), by Loren Wiseman,Peter Phillipps,Loren K. Wiseman,Peter Phillipps
By Loren K. Wiseman Howling Wilderness (Twilight: 2000) [Paperback], by
Commando: Brushfire Wars (Top Secret/SI Accessory TS4), by Scott D. Haring
Secret at Greenrock, by Stone, Rob
U2 TSR Danger at Dunwater lvl 1-4, by Dave Browne, Don Turnbull
Scarred Lands Gazetteer Termana (Sword & Sorcery), by Sword and Sorcery Studio
Babylon Wars 5 (Core Rules), by Robert N. Glass,Bruce H. Graw
Xenoforms (A Dark Matter(tm) Accessory), by J. D. Wiker
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