Azamar Players Guide HC, by Pisinski
Hackmaster: The Official Game Master's Guide, by Team, The Hackmaster Development
Dead Gawd's Hand (HackMaster 4th edition RPG), by Charles Brown
HackJammer (Hackmaster), by Rian McMurtry,Paul Westermeyer,Adam Miller
Isle of Death (Hackmaster 4th edition RPG), by Trenton L. Isaacson,Joe Reimers
Descent into the NetherDeep, by Morgan, Don,Johansson, Steve
Raiders of Cardolan: Ready to Fun Fantasy Role Playing Adventure Module from J.R.R. Tolkien's Middle-Earth, by Tolkien, J. R. R.
Dramune Run (Star Frontiers module SFKH1), by Niles, Doug
D&D 3.5 Premium Magic Item Compendium VG+, by Staff
Coalition Overkill: Siege on Tolkeen Chapter Two, by Bill Coffin, Kevin Siembieda
Day of the Destroyer (Champions), by Scott Bennie
Super Agents: A Campaign Supplement for Danger International & Champions, by Aaron Allston
AD&D Sword and Shield TSR 9387 Entry Level, by John Terra
The Oracle Issue 3 Magazine Zine of Fantasy and Role Playing D&D, by Chris Bigelow, et al
Fate RPG System Toolkit VG++, by Robert Donoghue, et al
Rappan Athuk Expansions Volume I Pathfinder, by Bill Webb, Alex Clatworthy
Runedice Book: Unlock the Secrets of Fortune-telling with the Runedice, by Nancy Loomis
Tribebook: Get of Fenris, by Campbell, Chris,Boe, Bjorn T.
AD&D C4 To Find A King VG, by Bob Blake
Tribebook: Glass Walkers, by White Wolf Publishing
AD&D 1e Deities & Demigods VG 128pp, by James Ward, Rob Kuntz
Players Guide to the Garou (Werewolf the Apocalypse), by White Wolf Publishing
AD&D S3 Expedition to the Barrier Peaks1st Print Rough, by Gary Gygax
*OP Tribebook Bone Gnawers Revised (Werewolf: The Apocalypse), by Campbell, Brian
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